VR Experiences #2: DIY Rift

December 01, 2014

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 Since i last mentioned about oculus rift at past year, hundreds of commercial & non-commercial oculus clone appeared on web. all big companies rushed into market but there is no any stable consumer product exists yet.

 After I tried a friend's Oculus DK1, decided to purchase it when available. my expectation was a consumer product within next few months or low price used units in ebay at least. because higher price tags doubles the cost due to customs regulations. (xx percent fee)
 
 Anyway, waited a while and decided to build my own kit. Purchased the components at recent summer based on the Rod Furlan's instructions and builded it within 3 weeks including two failed attempts. and i finally catch the original rift experience.
 
 Current unit completely built with same components of DK1, except head tracking thing. i'm not going to play half-life in 540x480 resolution instead of 23" 1080p monitor. so it's not necessary. instead of accelerometer, i installed a magnetometer to it. it's more easy to read single polar bearing rather than complex accelerometer calculations. body kit built with acrylic glass material (the accident, remember?) and bunch of silicon glue. surprisingly it's still under 500gr and tough as hell. i accidentaly dropped it multiple times and not even scratch exists (yet) also integrated a playstation eye webcam for future use, will mention about that in next entries.
 
 Result is $160 cost and 3 weeks of development, enough to watch 3D movies and run tech demos for now. currently still working with software part on my spare times. more updates will be available soon.

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